leg 
Parent Type for legs, should not appear in game.
Vars | |
| footstep_type | What does our footsteps (barefoot) sound like? |
|---|---|
| speed_modifier | A speed modifier we apply to the owner when attached, if any. Positive numbers make it move slower, negative numbers make it move faster. |
| worn_foot_offset | Datum describing how to offset things worn on the foot of this leg, note that an x offset won't do anything here |
Procs | |
| generate_masked_leg | This proc serves as a way to ensure that legs layer properly on a mob. To do this, two separate images are created - A low layer one, and a normal layer one. Each of the image will appropriately crop out dirs that are not used on that given layer. |
Var Details
footstep_type 
What does our footsteps (barefoot) sound like?
speed_modifier 
A speed modifier we apply to the owner when attached, if any. Positive numbers make it move slower, negative numbers make it move faster.
worn_foot_offset 
Datum describing how to offset things worn on the foot of this leg, note that an x offset won't do anything here
Proc Details
generate_masked_leg
This proc serves as a way to ensure that legs layer properly on a mob. To do this, two separate images are created - A low layer one, and a normal layer one. Each of the image will appropriately crop out dirs that are not used on that given layer.
Arguments:
- limb_overlay - The limb image being masked, not necessarily the original limb image as it could be an overlay on top of it
Returns the list of masked images, or null if the limb_overlay didn't exist