smell 
Dummy atom to use for a smell that persists in an area
Vars | |
| category | Smell category |
|---|---|
| duration | Optional, duration of the smell effect |
| fade_intensity_over_time | If TRUE, the smell's intensity will fade over its duration, otherwise it will disappear after the duration ends |
| force_smell | If TRUE, immediately has nearby mobs take a "smell" Primarily for scents that serve a gameplay purpose rather than just ambiance |
| intensity | How strong the smell is |
| radius | How big the smell radius is |
| smell | Smell text or typepath |
Var Details
category 
Smell category
duration 
Optional, duration of the smell effect
fade_intensity_over_time 
If TRUE, the smell's intensity will fade over its duration, otherwise it will disappear after the duration ends
force_smell 
If TRUE, immediately has nearby mobs take a "smell" Primarily for scents that serve a gameplay purpose rather than just ambiance
intensity 
How strong the smell is
radius 
How big the smell radius is
smell 
Smell text or typepath