/tg/ Station 13 - Modules - TypesVar Details

smell

Dummy atom to use for a smell that persists in an area

Vars

categorySmell category
durationOptional, duration of the smell effect
fade_intensity_over_timeIf TRUE, the smell's intensity will fade over its duration, otherwise it will disappear after the duration ends
force_smellIf TRUE, immediately has nearby mobs take a "smell" Primarily for scents that serve a gameplay purpose rather than just ambiance
intensityHow strong the smell is
radiusHow big the smell radius is
smellSmell text or typepath

Var Details

category

Smell category

duration

Optional, duration of the smell effect

fade_intensity_over_time

If TRUE, the smell's intensity will fade over its duration, otherwise it will disappear after the duration ends

force_smell

If TRUE, immediately has nearby mobs take a "smell" Primarily for scents that serve a gameplay purpose rather than just ambiance

intensity

How strong the smell is

radius

How big the smell radius is

smell

Smell text or typepath