thermia 
Hypo and Hyperthermia status effects.
Vars | |
| early_warning | Message displayed early on to warn the player it's starting |
|---|---|
| intensity | tracks the intensity of the effect. goes up to 100 (which is "uh oh" territory) intensity increases over time, scaling with how far the body temperature is from the threshold and how long the effect has been active |
| last_warning | Used to prevent spamming the player with the same warning |
| late_warning | Message displayed when the condition is severe and nearing critical |
| mid_warning | Message displayed mid-way to warn about worsening condition |
| resist_trait | What trait resists this status effect? |
| seconds_active | tracks how long the effect has been active |
Var Details
early_warning 
Message displayed early on to warn the player it's starting
intensity 
tracks the intensity of the effect. goes up to 100 (which is "uh oh" territory) intensity increases over time, scaling with how far the body temperature is from the threshold and how long the effect has been active
last_warning 
Used to prevent spamming the player with the same warning
late_warning 
Message displayed when the condition is severe and nearing critical
mid_warning 
Message displayed mid-way to warn about worsening condition
resist_trait 
What trait resists this status effect?
seconds_active 
tracks how long the effect has been active