/tg/ Station 13 - Modules - TypesVar Details

thermia

Hypo and Hyperthermia status effects.

Vars

early_warningMessage displayed early on to warn the player it's starting
intensitytracks the intensity of the effect. goes up to 100 (which is "uh oh" territory) intensity increases over time, scaling with how far the body temperature is from the threshold and how long the effect has been active
last_warningUsed to prevent spamming the player with the same warning
late_warningMessage displayed when the condition is severe and nearing critical
mid_warningMessage displayed mid-way to warn about worsening condition
resist_traitWhat trait resists this status effect?
seconds_activetracks how long the effect has been active

Var Details

early_warning

Message displayed early on to warn the player it's starting

intensity

tracks the intensity of the effect. goes up to 100 (which is "uh oh" territory) intensity increases over time, scaling with how far the body temperature is from the threshold and how long the effect has been active

last_warning

Used to prevent spamming the player with the same warning

late_warning

Message displayed when the condition is severe and nearing critical

mid_warning

Message displayed mid-way to warn about worsening condition

resist_trait

What trait resists this status effect?

seconds_active

tracks how long the effect has been active