synth 
Vars | |
| disguise_action | Reference to the action we give Synths to change species |
|---|---|
| disguise_species | Reference to the species we're disguised as. |
| disuise_damage_threshold | If health is lower than this %, the synth will start to show signs of damage. |
| initial_disguise | Typepath to species to disguise set on species gain, for code shenanigans |
| limb_updates_on_change | If TRUE, synth limbs will update when attached and detached. If FALSE, they will retain their disguise appearance forever. Changing this at runtime will not affect anything |
| valid_species | Species which generally work well with synth, and can be disguised as. |
Var Details
disguise_action 
Reference to the action we give Synths to change species
disguise_species 
Reference to the species we're disguised as.
disuise_damage_threshold 
If health is lower than this %, the synth will start to show signs of damage.
initial_disguise 
Typepath to species to disguise set on species gain, for code shenanigans
limb_updates_on_change 
If TRUE, synth limbs will update when attached and detached. If FALSE, they will retain their disguise appearance forever. Changing this at runtime will not affect anything
valid_species 
Species which generally work well with synth, and can be disguised as.