limb_option_datum 
Used as holders for paths to be used in the limb editor menu
Similar to loadout datums but, for limbs and organs that one can start roundstart with
I could've just tied this into loadout datums (they're pretty much the same thing) but I would rather keep the typepaths separate for ease of use
Vars | |
| limb_path | The actual item that is created and equipped to the player |
|---|---|
| name | Name shown up in UI |
| pref_list_slot | Determines what key the path of this is slotted into in the assoc list of preferences A bodypart might use their body zone while an organ may use their organ slot This essently determines what other datums this datum is incompatible with |
| tooltip | Used in UI tooltips |
| ui_icon | Icon used in the UI |
| ui_icon_state | Icon state used in the UI |
| ui_zone | Determines what body zone this is slotted into in the UI Uses the following limb body zones: [BODY_ZONE_HEAD], [BODY_ZONE_CHEST], [BODY_ZONE_R_ARM], [BODY_ZONE_L_ARM], [BODY_ZONE_R_LEG], [BODY_ZONE_L_LEG] |
Procs | |
| apply_limb | Applies the datum to the mob. |
| can_be_applied | Can this datum be applied to the mob? |
Var Details
limb_path 
The actual item that is created and equipped to the player
name 
Name shown up in UI
pref_list_slot 
Determines what key the path of this is slotted into in the assoc list of preferences A bodypart might use their body zone while an organ may use their organ slot This essently determines what other datums this datum is incompatible with
tooltip 
Used in UI tooltips
ui_icon 
Icon used in the UI
ui_icon_state 
Icon state used in the UI
ui_zone 
Determines what body zone this is slotted into in the UI Uses the following limb body zones: [BODY_ZONE_HEAD], [BODY_ZONE_CHEST], [BODY_ZONE_R_ARM], [BODY_ZONE_L_ARM], [BODY_ZONE_R_LEG], [BODY_ZONE_L_LEG]
Proc Details
apply_limb
Applies the datum to the mob.
can_be_applied
Can this datum be applied to the mob?