/tg/ Station 13 - Modules - TypesVar Details - Proc Details

limb_option_datum

Used as holders for paths to be used in the limb editor menu

Similar to loadout datums but, for limbs and organs that one can start roundstart with

I could've just tied this into loadout datums (they're pretty much the same thing) but I would rather keep the typepaths separate for ease of use

Vars

limb_pathThe actual item that is created and equipped to the player
nameName shown up in UI
pref_list_slotDetermines what key the path of this is slotted into in the assoc list of preferences A bodypart might use their body zone while an organ may use their organ slot This essently determines what other datums this datum is incompatible with
tooltipUsed in UI tooltips
ui_iconIcon used in the UI
ui_icon_stateIcon state used in the UI
ui_zoneDetermines what body zone this is slotted into in the UI Uses the following limb body zones: [BODY_ZONE_HEAD], [BODY_ZONE_CHEST], [BODY_ZONE_R_ARM], [BODY_ZONE_L_ARM], [BODY_ZONE_R_LEG], [BODY_ZONE_L_LEG]

Procs

apply_limbApplies the datum to the mob.
can_be_appliedCan this datum be applied to the mob?

Var Details

limb_path

The actual item that is created and equipped to the player

name

Name shown up in UI

pref_list_slot

Determines what key the path of this is slotted into in the assoc list of preferences A bodypart might use their body zone while an organ may use their organ slot This essently determines what other datums this datum is incompatible with

tooltip

Used in UI tooltips

ui_icon

Icon used in the UI

ui_icon_state

Icon state used in the UI

ui_zone

Determines what body zone this is slotted into in the UI Uses the following limb body zones: [BODY_ZONE_HEAD], [BODY_ZONE_CHEST], [BODY_ZONE_R_ARM], [BODY_ZONE_L_ARM], [BODY_ZONE_R_LEG], [BODY_ZONE_L_LEG]

Proc Details

apply_limb

Applies the datum to the mob.

can_be_applied

Can this datum be applied to the mob?