digitigrade_limb 
Updates the limb id of a bodypart if the mob is wearing digitigrade squishing clothing
Vars | |
| free_id | Id when not wearing digitigrade squishing clothing |
|---|---|
| squashed_id | Id when wearing digitigrade squishing clothing |
Procs | |
| now_free | The limb is now free |
| now_squashed | The limb is now squashed |
| update_id | Updates the limb depending on the current state of the mob. |
Var Details
free_id 
Id when not wearing digitigrade squishing clothing
squashed_id 
Id when wearing digitigrade squishing clothing
Proc Details
now_free
The limb is now free
now_squashed
The limb is now squashed
update_id
Updates the limb depending on the current state of the mob.
Also updates any clothing that might be affected by the change.
Does not actually update the sprite. Updating the sprite should be avoided, as this proc is called as a part of (right before) the sprite update process. While this does not (theoretically) infinitely loop, it's just wasteful.