code/__DEFINES/skills.dm 
| SKILL_SPEED_MODIFIER | ideally added/subtracted in speed calculations to make you do stuff faster |
|---|---|
| SKILL_PROBS_MODIFIER | ideally added/subtracted where beneficial in prob(x) calls |
| SKILL_RANDS_MODIFIER | ideally added/subtracted where beneficial in rand(x,y) calls |
| SKILL_VALUE_MODIFIER | ideally for addittive operations |
| FISHING_SKILL_DIFFIULTY_EXP_MULT | The multiplier of the extra experience given by the fishing minigame based on difficulty. At the default difficulty of 15, the bonus will be of 21%. |
| FISHING_SKILL_EXP_PER_SECOND | How much exp one would gain per spent playing the fishing minigame at minimum difficulty. the time is multiplied by 0.1 because deciseconds... |
| SKILLCHIP_CATEGORY_GENERAL | General related skillchip category |
| SKILL_ALWAYS_PRINT | Always print this skill in print_skills |
| SKILL_PHYSICAL | Skill is is physical, not mental, and doesn't apply through skillchips or mindswaps |
Define Details
FISHING_SKILL_DIFFIULTY_EXP_MULT 
The multiplier of the extra experience given by the fishing minigame based on difficulty. At the default difficulty of 15, the bonus will be of 21%.
FISHING_SKILL_EXP_PER_SECOND 
How much exp one would gain per spent playing the fishing minigame at minimum difficulty. the time is multiplied by 0.1 because deciseconds...
SKILLCHIP_CATEGORY_GENERAL 
General related skillchip category
SKILL_ALWAYS_PRINT 
Always print this skill in print_skills
SKILL_PHYSICAL 
Skill is is physical, not mental, and doesn't apply through skillchips or mindswaps
SKILL_PROBS_MODIFIER 
ideally added/subtracted where beneficial in prob(x) calls
SKILL_RANDS_MODIFIER 
ideally added/subtracted where beneficial in rand(x,y) calls
SKILL_SPEED_MODIFIER 
ideally added/subtracted in speed calculations to make you do stuff faster
SKILL_VALUE_MODIFIER 
ideally for addittive operations