code/__DEFINES/ai/bot_keys.dm 
| BB_BEACON_TARGET | The first beacon we find |
|---|---|
| BB_PREVIOUS_BEACON_TARGET | The last beacon we found, we will use its codes to find the next beacon |
| BB_BOT_SUMMON_TARGET | Location of whoever summoned us |
| BB_SALUTE_MESSAGES | salute messages to beepsky |
| BB_SALUTE_TARGET | the beepsky we will salute |
| BB_ANNOUNCE_ABILITY | our announcement ability |
| BB_RADIO_CHANNEL | list of our radio channels |
| BB_TEMPORARY_IGNORE_LIST | list of unreachable things we will temporarily ignore |
| BB_PATIENT_TARGET | the patient we must heal |
| BB_WAIT_SPEECH | list holding our wait dialogue |
| BB_AFTERHEAL_SPEECH | what we will say to our patient after we heal them |
| BB_IDLE_SPEECH | things we will say when we are bored |
| BB_EMAGGED_SPEECH | speech unlocked after being emagged |
| BB_WORRIED_ANNOUNCEMENTS | speech when we are tipped |
| BB_NEAR_DEATH_SPEECH | speech when our patient is near death |
| BB_PATIENT_IN_CRIT | in crit patient we must alert medbay about |
| BB_UNREACHABLE_LIST_COOLDOWN | how much time interval before we clear list |
| BB_CLEAR_LIST_READY | can we clear the list now |
| BB_CLEANBOT_FOAM | key that holds the foaming ability |
| BB_CLEANABLE_DECALS | key that holds decals we hunt |
| BB_CLEANABLE_BLOOD | key that holds blood we hunt |
| BB_HUNTABLE_PESTS | key that holds pests we hunt |
| BB_CLEANBOT_EMAGGED_PHRASES | key that holds emagged speech |
| BB_CLEANABLE_DRAWINGS | key that holds drawings we hunt |
| BB_CLEAN_TARGET | Key that holds our clean target |
| BB_FRIENDLY_JANITOR | key that holds the janitor we will befriend |
| BB_ACID_SPRAY_TARGET | key that holds the victim we will spray |
| BB_HUNTABLE_TRASH | key that holds trash we will burn |
| BB_WASH_THREATS | key that holds our threats |
| BB_WASH_FOUND | key that holds speech when we find our target |
| BB_WASH_DONE | key that holds speech when we cleaned our target |
| BB_WASH_TARGET | key that holds target we will wash |
| BB_WASH_FRUSTRATION | key that holds how frustrated we are when target is running away |
| BB_POST_CLEAN_COOLDOWN | key that holds cooldown after we finish cleaning something, so we dont immediately run off to patrol |
Define Details
BB_ACID_SPRAY_TARGET 
key that holds the victim we will spray
BB_AFTERHEAL_SPEECH 
what we will say to our patient after we heal them
BB_ANNOUNCE_ABILITY 
our announcement ability
BB_BEACON_TARGET 
The first beacon we find
BB_BOT_SUMMON_TARGET 
Location of whoever summoned us
BB_CLEANABLE_BLOOD 
key that holds blood we hunt
BB_CLEANABLE_DECALS 
key that holds decals we hunt
BB_CLEANABLE_DRAWINGS 
key that holds drawings we hunt
BB_CLEANBOT_EMAGGED_PHRASES 
key that holds emagged speech
BB_CLEANBOT_FOAM 
key that holds the foaming ability
BB_CLEAN_TARGET 
Key that holds our clean target
BB_CLEAR_LIST_READY 
can we clear the list now
BB_EMAGGED_SPEECH 
speech unlocked after being emagged
BB_FRIENDLY_JANITOR 
key that holds the janitor we will befriend
BB_HUNTABLE_PESTS 
key that holds pests we hunt
BB_HUNTABLE_TRASH 
key that holds trash we will burn
BB_IDLE_SPEECH 
things we will say when we are bored
BB_NEAR_DEATH_SPEECH 
speech when our patient is near death
BB_PATIENT_IN_CRIT 
in crit patient we must alert medbay about
BB_PATIENT_TARGET 
the patient we must heal
BB_POST_CLEAN_COOLDOWN 
key that holds cooldown after we finish cleaning something, so we dont immediately run off to patrol
BB_PREVIOUS_BEACON_TARGET 
The last beacon we found, we will use its codes to find the next beacon
BB_RADIO_CHANNEL 
list of our radio channels
BB_SALUTE_MESSAGES 
salute messages to beepsky
BB_SALUTE_TARGET 
the beepsky we will salute
BB_TEMPORARY_IGNORE_LIST 
list of unreachable things we will temporarily ignore
BB_UNREACHABLE_LIST_COOLDOWN 
how much time interval before we clear list
BB_WAIT_SPEECH 
list holding our wait dialogue
BB_WASH_DONE 
key that holds speech when we cleaned our target
BB_WASH_FOUND 
key that holds speech when we find our target
BB_WASH_FRUSTRATION 
key that holds how frustrated we are when target is running away
BB_WASH_TARGET 
key that holds target we will wash
BB_WASH_THREATS 
key that holds our threats
BB_WORRIED_ANNOUNCEMENTS 
speech when we are tipped