code/__DEFINES/DNA.dm 
| MUT_NORMAL | A mutation that can be activated and deactived by completing a sequence |
|---|---|
| MUT_EXTRA | A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console |
| MUT_OTHER | Cannot be interacted with by players through normal means. I.E. wizards mutate |
| DNA_MUTANT_COLOR_BLOCK | This number needs to equal the total number of DNA blocks |
| ORGAN_SLOT_BRAIN_CEREBELLUM | Brain implants that affect the mob's motor control (grabbing, moving, attacking) |
| ORGAN_SLOT_BRAIN_CNS | Brain implants that affect the mob's sensory systems (pain, vision, hearing, etc) |
| ORGAN_SLOT_BRAIN_HIPPOCAMPUS | Brain implants that affect the mob's memory and cognition (skills, knowledge, etc) |
| ORGAN_SLOT_EXTERNAL_TAIL | Organ slot external |
| ORGAN_SLOT_XENO_ACIDGLAND | Xenomorph organ slots |
| STANDARD_ORGAN_DECAY | designed to fail organs when left to decay for ~15 minutes |
| SPECIES_PERK_ICON | A key that designates UI icon displayed on the perk. |
| SPECIES_PERK_NAME | A key that designates the name of the perk. |
| SPECIES_PERK_DESC | A key that designates the description of the perk. |
| SPECIES_PERK_TYPE | A key that designates what type of perk it is (see below). |
| GOLEM_FOOD_IRON | Golem food defines |
Define Details
DNA_MUTANT_COLOR_BLOCK 
This number needs to equal the total number of DNA blocks
GOLEM_FOOD_IRON 
Golem food defines
MUT_EXTRA 
A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console
MUT_NORMAL 
A mutation that can be activated and deactived by completing a sequence
MUT_OTHER 
Cannot be interacted with by players through normal means. I.E. wizards mutate
ORGAN_SLOT_BRAIN_CEREBELLUM 
Brain implants that affect the mob's motor control (grabbing, moving, attacking)
ORGAN_SLOT_BRAIN_CNS 
Brain implants that affect the mob's sensory systems (pain, vision, hearing, etc)
ORGAN_SLOT_BRAIN_HIPPOCAMPUS 
Brain implants that affect the mob's memory and cognition (skills, knowledge, etc)
ORGAN_SLOT_EXTERNAL_TAIL 
Organ slot external
ORGAN_SLOT_XENO_ACIDGLAND 
Xenomorph organ slots
SPECIES_PERK_DESC 
A key that designates the description of the perk.
SPECIES_PERK_ICON 
A key that designates UI icon displayed on the perk.
SPECIES_PERK_NAME 
A key that designates the name of the perk.
SPECIES_PERK_TYPE 
A key that designates what type of perk it is (see below).
STANDARD_ORGAN_DECAY 
designed to fail organs when left to decay for ~15 minutes